Riven MLST resources

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These are movie lists. The record structure is similar to PLSTs:

unsigned short movie_id Resource ID of the corresponding tMOV movie
unsigned short code Used by script commands to reference the movie record
unsigned short left Movie position within the game window (pixels)
unsigned short top
unsigned short u0[3]
unsigned short loop 0 or 1, 1 means the movie must loop forever
unsigned short volume Volume of the movie sound track (details still unknown)
unsigned short u1

As for unknown fields: u0 seems always 0000 0000 ffff and u1 seems always 1. Changing them produces no observable effects.