Difference between revisions of "Myst WDIB resources"

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WDIB resources store compressed images in the original Windows version of Myst, some images in Myst Masterpiece Edition, and cursors.
 
WDIB resources store compressed images in the original Windows version of Myst, some images in Myst Masterpiece Edition, and cursors.
  
The format is similar to [http://en.wikipedia.org/wiki/LZ77 LZ77] with a 0x400 byte ring-buffer. Once uncompressed, a plain uncompressed [http://en.wikipedia.org/wiki/BMP_file_format Windows BMP] is recovered. All in the original Myst are 8bpp. However, some in Myst ME are 24bpp (like the images in Help.dat) but the cursors are still 8bpp. It is in little endian form. Thanks to Petroff Heroj and Ron Hayter for working out the compression.
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The format is similar to [http://en.wikipedia.org/wiki/LZ77 LZ77] with a 0x400 byte ring buffer. Once decoded, a plain uncompressed [http://en.wikipedia.org/wiki/BMP_file_format Windows BMP] is recovered. All in the original Myst are 8bpp. However, some in Myst ME are 24bpp (like the images in Help.dat) but the cursors are still 8bpp. It is in little endian form. Thanks to Petroff Heroj and Ron Hayter for working out the compression.
  
 
The data is laid out like that:
 
The data is laid out like that:
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Until the end of the resource, each run begins with a byte. Each bit (0-7) defines what to do next. A 1 is an absolute byte (which is directly read into the uncompressed buffer) and a 0 represents two bytes to be read in. The front 6 bits (2-7) represent the length of the run minus 3. The last 10 bits represent the offset in the ring-buffer minus 0x42. If the offset is over 0x400, make sure to subtract 0x400 after adding the 0x42 back into the offset. Also, the ring-buffer should start out as all zeroes (as the offsets will reference any part of the buffer).
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Until the end of the resource, each run begins with a byte. Each bit of this byte defines what to do next, starting from the least significant one.
 
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* A 1 means an absolute byte follows. Read a byte from the compressed data and store it directly into the uncompressed buffer.
The ring-buffer has a constant size of 0x400 bytes. Remember that once you have decoded 0x400 bytes, it loops around to the beginning, completing the loop.
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* A 0 means a length/offset pair follows. Read two bytes ''b1'' and ''b2'' from the compressed data. The most significant 6 bits of ''b1'' represent the length of the run minus 3. The 2 least significant bits of ''b1'' and the whole ''b2'' form together a 10-bit offset into the ring buffer, minus 0x42. At this point copy ''length'' bytes from the ring buffer, starting at ''offset'', to the uncompressed buffer. If ''offset'' is over 0x400 make sure to subtract 0x400 after adding the 0x42, i.e. loop around to the beginning of the ring buffer.
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The ring-buffer should be initialized to all zeroes. Remember to store the uncompressed bytes in the ring buffer as well, looping to the beginning after 0x400 bytes.
  
 
For example:
 
For example:

Revision as of 15:21, 4 September 2008

Myst
Mohawk Overview
CLRC EXIT HINT INIT
MJMP MSND PICT RLST
VIEW WDIB HELP RSFL
Scripts Variables

WDIB resources store compressed images in the original Windows version of Myst, some images in Myst Masterpiece Edition, and cursors.

The format is similar to LZ77 with a 0x400 byte ring buffer. Once decoded, a plain uncompressed Windows BMP is recovered. All in the original Myst are 8bpp. However, some in Myst ME are 24bpp (like the images in Help.dat) but the cursors are still 8bpp. It is in little endian form. Thanks to Petroff Heroj and Ron Hayter for working out the compression.

The data is laid out like that:

unsigned long uncompressed size
variable compressed data

Until the end of the resource, each run begins with a byte. Each bit of this byte defines what to do next, starting from the least significant one.

  • A 1 means an absolute byte follows. Read a byte from the compressed data and store it directly into the uncompressed buffer.
  • A 0 means a length/offset pair follows. Read two bytes b1 and b2 from the compressed data. The most significant 6 bits of b1 represent the length of the run minus 3. The 2 least significant bits of b1 and the whole b2 form together a 10-bit offset into the ring buffer, minus 0x42. At this point copy length bytes from the ring buffer, starting at offset, to the uncompressed buffer. If offset is over 0x400 make sure to subtract 0x400 after adding the 0x42, i.e. loop around to the beginning of the ring buffer.

The ring-buffer should be initialized to all zeroes. Remember to store the uncompressed bytes in the ring buffer as well, looping to the beginning after 0x400 bytes.

For example:

0xf7                     // decoder byte (11110111b)
0x87                     // absolute byte
0x73                     // absolute byte
0x27                     // absolute byte
0x0b                     // byte 1 of the run data: length = 2 + 3 = 5 (first 6 bits + 3)
0xa9                     // byte 2 of the run data: offset = 0x3a9 + 0x42 = 0x3eb
0x27                     // absolute byte
0x32                     // absolute byte
0x00                     // absolute byte
0x4e                     // absolute byte