Riven SLST resources
They contain ambient sound info for the card. Ambient sounds are arbitrary mixes of a number of sounds (for example wind + steam flowing in a pipe). Sounds are read from tWAV resources stored in the associated *_sounds.mhk archive (not in the same archive storing the SLST resource). For example, a SLST resource in a_Data will point to tWAV sounds stored in a_Sounds, not a_Data.
Each SLST resource is a list of records; it starts with an unsigned short record count, followed by that many records. The record structure is:
|unsigned short||index||Record index, starting from 1|
|unsigned short||sound_count||How many sounds to mix|
|unsigned short||sound_ids[sound_count]||tWAV resource IDs of the sounds to use|
|unsigned short||loop||If set to 1, the mix loops forever|
|unsigned short||global_volume||Volume of the resulting sound mix|
|unsigned short||volumes[sound_count]||Volume for each sound component|
|unsigned short||balances[sound_count]||Balance for each sound component (<0 left, 0 center, >0 right)|
fade_flags is a bit field controlling how to fade the sound channels when the record is activated. Bit 0 controls the fading out of any previous playing sound, bit 1 controls the fading in of the sound specified by the new record. For example, 3 would cause both sounds to fade, while 0 would suddenly stop the previous sound and immediately start the new one.
u0 is usually 0 or 1, and changing it seems to do nothing. u1 is 0; giving it a non-zero value prevents sounds from playing. u2 seems always 255 or 256 (for every sound component) and changing it seems to do nothing.
The first record is automatically enabled when entering the card, so it doesn't need to be activated from scripts.