Difference between revisions of "Myst variables"
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As a preliminary step, this page lists Myst variable numbers and their meaning to aid the reverse engineering process. This is based on interpretation of VIEW conditional images and RLST scripts. | As a preliminary step, this page lists Myst variable numbers and their meaning to aid the reverse engineering process. This is based on interpretation of VIEW conditional images and RLST scripts. | ||
− | The scope of variable numbers | + | The mechanism of variables is not yet very well understood. Apparently, there isn't a one-to-one mapping between variable numbers and variables themselves; for examples, it appears you can access the same variable by different numbers, and different variables by the same numbers (e.g. numbers 102 and 103 hold the status of red and blue pages in every Age). |
+ | |||
+ | The scope of variable numbers seems to be local to the single stack (age). That is, variable 0 in Stoneship and variable 0 in Mechanical are independent. This raises the question of where global game info is kept. | ||
+ | |||
+ | ==Selenitic== | ||
+ | 0 see cards 1177, 1179, 1180, 1251 | ||
+ | 1 caldera sound switch | ||
+ | 2 broken clock sound switch | ||
+ | 3 fountain sound switch | ||
+ | 4 stone forest sound switch | ||
+ | 5 antenna control door | ||
+ | 6 light in wind tunnel | ||
+ | 7 what you see outside the mazerunner window | ||
+ | 8 related to the antenna control monitor | ||
+ | 9-13 antenna control, source icons lighted | ||
+ | 14-17 antenna control, display digits | ||
+ | 18 antenna control, right arrow lighted | ||
+ | 19 antenna control, left arrow lighted | ||
+ | 20 see card 1147 | ||
+ | 21 see card 1147 | ||
+ | 22 see card 1147 | ||
+ | 23 see card 1147 | ||
+ | 24 see card 1147 | ||
+ | 25 mazerunner direction indicator | ||
+ | 26 antenna control, sigma button lighted | ||
+ | 27 mazerunner speaker light on | ||
+ | 28 color of the button in the sound sliders panel | ||
+ | 29 mazerunner external blue button clicked | ||
+ | 30 see card 1182 | ||
+ | 31 mazerunner FORWARD button pushed | ||
+ | 32 mazerunner arrow buttons pushed | ||
+ | 33 mazerunner BACKTRACK button pushed | ||
+ | 102 red page status | ||
+ | 103 blue page status | ||
==Stoneship== | ==Stoneship== |
Revision as of 14:26, 13 October 2008
As a preliminary step, this page lists Myst variable numbers and their meaning to aid the reverse engineering process. This is based on interpretation of VIEW conditional images and RLST scripts.
The mechanism of variables is not yet very well understood. Apparently, there isn't a one-to-one mapping between variable numbers and variables themselves; for examples, it appears you can access the same variable by different numbers, and different variables by the same numbers (e.g. numbers 102 and 103 hold the status of red and blue pages in every Age).
The scope of variable numbers seems to be local to the single stack (age). That is, variable 0 in Stoneship and variable 0 in Mechanical are independent. This raises the question of where global game info is kept.
Selenitic
0 see cards 1177, 1179, 1180, 1251 1 caldera sound switch 2 broken clock sound switch 3 fountain sound switch 4 stone forest sound switch 5 antenna control door 6 light in wind tunnel 7 what you see outside the mazerunner window 8 related to the antenna control monitor 9-13 antenna control, source icons lighted 14-17 antenna control, display digits 18 antenna control, right arrow lighted 19 antenna control, left arrow lighted 20 see card 1147 21 see card 1147 22 see card 1147 23 see card 1147 24 see card 1147 25 mazerunner direction indicator 26 antenna control, sigma button lighted 27 mazerunner speaker light on 28 color of the button in the sound sliders panel 29 mazerunner external blue button clicked 30 see card 1182 31 mazerunner FORWARD button pushed 32 mazerunner arrow buttons pushed 33 mazerunner BACKTRACK button pushed 102 red page status 103 blue page status
Stoneship
0
Status of the water inside the lighthouse:
- 0: water is flooding the lighthouse.
- 1: no water.
2
Status of the water in the room with the Myst linking book.
- 0: water is flooding the room.
- 1: no water.
4
Status of some things inside the lighthouse:
- 0: water is flooding the lighthouse.
- 1: no water.
- 2: water is flooding the lighthouse, the box is floating.
5
Status of the lighthouse door:
- 0: door closed but unlocked.
- 1: door open.
- 2: door closed and still locked.
7
Whether the floating box with the key is closed (0) or open (1).
13
Status of light and water in the tunnels to Sirrus' and Achenar's rooms.
- 0: light off, water.
- 1: light off, no water.
- 2: light on, water.
- 3: light on, no water.
14
Related to the blue alarm in the tunnels.
- 0: alarm.
- 1: light.
- 2: alarm.
16
Status of the light in the Myst book room.
- 0: light off.
- 1: light on.
30
Related to the status of the lights in the tunnels.
- 0: submersed lights on.
- 1: submersed light off, tunnel light on.
- 2: alarm light on.
103
Seems to tell whether the blue page has been picked up.