Difference between revisions of "Riven VARS resources"
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− | + | The VARS resource is found in Riven saved game files (there is just one). It stores the state of every game variable. The data is just an array of 12-byte records, each representing a variable, with this structure: | |
{| class="structure" | {| class="structure" | ||
|unsigned long||u0|| | |unsigned long||u0|| | ||
|- | |- | ||
− | |unsigned long|| | + | |unsigned long||type||class="comment"|0 = unknown, 1 = integer |
|- | |- | ||
− | | | + | |unsigned long||value||class="comment"|Saved variable value |
|} | |} | ||
− | ''u0'' starts from 2, and seems to grow when going on with the game | + | ''u0'' starts from 2, and seems to grow when going on with the game. |
Fortunately, saved games contain a [[Riven NAME resources|NAME]] resource that labels most variables in the VARS resource. The VARS record index simply matches the NAME one. | Fortunately, saved games contain a [[Riven NAME resources|NAME]] resource that labels most variables in the VARS resource. The VARS record index simply matches the NAME one. | ||
The number of records is not constant. If you save different games in different places then new records will appear, usually with ''u1'' = 0 and strange values. However, "known" variables (dome combination, telescope levers state etc) are always at the same record. | The number of records is not constant. If you save different games in different places then new records will appear, usually with ''u1'' = 0 and strange values. However, "known" variables (dome combination, telescope levers state etc) are always at the same record. |
Latest revision as of 14:37, 5 June 2009
Riven | |||
Mohawk | Overview | ||
BLST | CARD | FLST | HSPT |
MLST | NAME | PLST | RMAP |
SFXE | SLST | tBMP | tMOV |
tWAV | VARS | VERS | ZIPS |
Scripts | Variables | ||
External commands |
The VARS resource is found in Riven saved game files (there is just one). It stores the state of every game variable. The data is just an array of 12-byte records, each representing a variable, with this structure:
unsigned long | u0 | |
unsigned long | type | 0 = unknown, 1 = integer |
unsigned long | value | Saved variable value |
u0 starts from 2, and seems to grow when going on with the game.
Fortunately, saved games contain a NAME resource that labels most variables in the VARS resource. The VARS record index simply matches the NAME one.
The number of records is not constant. If you save different games in different places then new records will appear, usually with u1 = 0 and strange values. However, "known" variables (dome combination, telescope levers state etc) are always at the same record.