Difference between revisions of "Riven MLST resources"

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These are movie lists. The record structure is similar to PLSTs:
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<noinclude>{{Riven}}</noinclude>
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Movie lists: they specify the movies to be used in the card and their placement.
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Each MLST resource is a list of records; it starts with an unsigned short record count, followed by that many records. This is the record structure:
  
 
{| class="structure"
 
{| class="structure"
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|unsigned short||index||class="comment"|index of the record (starting at 1)
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|unsigned short||movie_id||class="comment"|Resource ID of the corresponding tMOV movie
 
|unsigned short||movie_id||class="comment"|Resource ID of the corresponding tMOV movie
 
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Latest revision as of 15:33, 18 September 2008

Riven
Mohawk Overview
BLST CARD FLST HSPT
MLST NAME PLST RMAP
SFXE SLST tBMP tMOV
tWAV VARS VERS ZIPS
Scripts Variables
External commands

Movie lists: they specify the movies to be used in the card and their placement.

Each MLST resource is a list of records; it starts with an unsigned short record count, followed by that many records. This is the record structure:

unsigned short index index of the record (starting at 1)
unsigned short movie_id Resource ID of the corresponding tMOV movie
unsigned short code Used by script commands to reference the movie record
unsigned short left Movie position within the game window (pixels)
unsigned short top
unsigned short u0[3]
unsigned short loop 0 or 1, 1 means the movie must loop forever
unsigned short volume Volume of the movie sound track (details still unknown)
unsigned short u1

As for unknown fields: u0 seems always 0000 0000 ffff and u1 seems always 1. Changing them produces no observable effects.