Difference between revisions of "Myst MSND resources"

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(split MSND resources from tWAV (sorry Tito, been busy))
(moved a note from Myst resources)
 
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{{Myst}}
 
{{Myst}}
  
Myst MSND resources are identical to the Riven [[Riven_tWAV_resources|tWAV]] resource, with one minor difference: the encoding. Myst (at least in the original, have not confirmed with Myst ME) uses raw, unsigned 8-bit data at a rate of 11025 when the DATA chunk encoding is 0. The CUE# chunk is also used more often in MSND resources.
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MSND resources store Myst's audio data.
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In the original Myst, MSND resources contain standard [[Mohawk Sounds]].
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In the Myst Masterpiece Edition, MSND resources hold standard [http://en.wikipedia.org/wiki/WAV Windows WAV] data instead.
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It is interesting to note that all MSND resources in the whole game are named except for INTRO 1 (the linking sound). In all the other packages, this sound is labeled "transprt7" (in MYST) or "transprt1" and "transprt2" (which all appear to be the same, although transprt1 and transprt2 are separate resources in the package).

Latest revision as of 16:38, 2 September 2008

Myst
Mohawk Overview
CLRC EXIT HINT INIT
MJMP MSND PICT RLST
VIEW WDIB HELP RSFL
Scripts Variables

MSND resources store Myst's audio data.

In the original Myst, MSND resources contain standard Mohawk Sounds.

In the Myst Masterpiece Edition, MSND resources hold standard Windows WAV data instead.

It is interesting to note that all MSND resources in the whole game are named except for INTRO 1 (the linking sound). In all the other packages, this sound is labeled "transprt7" (in MYST) or "transprt1" and "transprt2" (which all appear to be the same, although transprt1 and transprt2 are separate resources in the package).