Difference between revisions of "Myst VIEW resources"
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TODO: I haven't completely figured this out. Petroff's guess was that it preloaded resources. However, it doesn't make sense that it is like that. It starts with an unsigned short representing the count. Then, following that is an unsigned short (which he believed to be the resource type to load). If it was 3 then there would be an array of WDIB's (an array of unsigned shorts, starting with a count and an unknown -- each unsigned shorts). A 1 would mean a single WDIB, a 2 would mean a single MSND (each represented by an unsigned short). | TODO: I haven't completely figured this out. Petroff's guess was that it preloaded resources. However, it doesn't make sense that it is like that. It starts with an unsigned short representing the count. Then, following that is an unsigned short (which he believed to be the resource type to load). If it was 3 then there would be an array of WDIB's (an array of unsigned shorts, starting with a count and an unknown -- each unsigned shorts). A 1 would mean a single WDIB, a 2 would mean a single MSND (each represented by an unsigned short). | ||
− | == | + | ==Other Resources== |
− | + | {| class="structure" | |
− | + | |unsigned short||rlst_id | |
− | + | |- | |
− | + | |unsigned short||hint_id | |
+ | |- | ||
+ | |unsigned short||init_id | ||
+ | |- | ||
+ | |unsigned short||exit_id | ||
+ | |} | ||
+ | |||
+ | If an id is 0, it does not exist. Otherwise, use that resource. Note that all the id's match the current VIEW id or are 0 and ''rlst_id'' is always the current VIEW id. | ||
= Old Case Studies = | = Old Case Studies = |
Revision as of 03:02, 9 September 2008
Myst | |||
Mohawk | Overview | ||
CLRC | EXIT | HINT | INIT |
MJMP | MSND | PICT | RLST |
VIEW | WDIB | HELP | RSFL |
Scripts | Variables |
VIEW resources are the candidate Myst card representations, as they seem to glue other resources together like WDIB and MSND. In particular they seem to describe what to show on screen and what sound to play.
Original hints by Petroff Heroj.
Contents
Basic Format
The data seems split into four sections with different meanings: conditional images, main section and two unknown sections.
Conditional Images
The first section seems to provide lists of pictures, and the value of specified variables should define which pictures to show.
unsigned short | u0 |
unsigned short | image_count |
variable | conditional_images |
- u0 is unknown (always either 0 or 1).
- image_count is the number of conditional image blocks (always either 0 or 1).
- conditional_images are the conditional image blocks.
The image blocks have the following structure:
unsigned short | variable |
unsigned short | num_states |
unsigned short | image_ids[num_states] |
- variable is the variable to check against.
- image_ids is an array of num_states unsigned shorts representing WDIB (or PICT) IDs.
The variable value is the index of what image to use in the image_ids array.
Main Segment
The main section seems to provide basic info about the card:
unsigned short | main_image |
signed short | sound |
unsigned short | flags |
- main_image is the main image to show on the screen. (Kind of like the default case).
- sound is the sound id to play. If it is less than 0, it acts like a flag to pause, continue sound (-1?), or stop the current sound (what means what still needs to be checked).
- flags appears to be flags.
Unknown Segment
TODO: I haven't completely figured this out. Petroff's guess was that it preloaded resources. However, it doesn't make sense that it is like that. It starts with an unsigned short representing the count. Then, following that is an unsigned short (which he believed to be the resource type to load). If it was 3 then there would be an array of WDIB's (an array of unsigned shorts, starting with a count and an unknown -- each unsigned shorts). A 1 would mean a single WDIB, a 2 would mean a single MSND (each represented by an unsigned short).
Other Resources
unsigned short | rlst_id |
unsigned short | hint_id |
unsigned short | init_id |
unsigned short | exit_id |
If an id is 0, it does not exist. Otherwise, use that resource. Note that all the id's match the current VIEW id or are 0 and rlst_id is always the current VIEW id.
Old Case Studies
image name and sub-images (akin to Riven PLSTs)
0 | 0 | 3001 | -1 | 0/0 | 3001 | 3001 | 0 | 0 |
name | neg. | bytes | (name name 0 0) |
0 | 0 | 3002 | -2 | 0/144 | 0 | 3002 | 3002 | 0 | 0 | |
0 | 0 | 3003 | -2 | 0/144 | 1 | [1 3004] | 3003 | 3003 | 0 | 0 |
name | ? | count | entry | (name name 0 0) |
- I think 3004 is the name of a sub-image (small image to be placed in another) of 3003 here.
0 | 0 | 3005 | 3005 | 0/144 | 1 | [1 3006] | 3005 | 3005 | 0 | 0 |
name twice | (name name 0 0) |
0 | 0 | 3012 | -2 | 0/50 | 5 | [1 3013] | [1 3008] | [1 3009] | [1 3010] | [1 3011] | 3012 | 0 | 0 | 3012 |
name | ? | count | entries | (name 0 0 name) |
14 | 1 | 1 | 5 | 2 | 3030 | 3031 | FFFC 3 2 3031 00_A0 | 4031 | x00A0 | 2 | 2 4030 | 1 3030 | 3031 | 3031 | 0 | 0 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | 1 | 1 | 2 | 2 | 3095 | 3096 | FFFC 15 2 3095 00_A0 | 4095 | x00A0 | 4 | 2 4095 | 1 3562 | 1 3097 | 2 5095 | 3095 | 3095 | 3095 | 0 |
348 | 1 | 1 | 16 | 2 | 3536 | 3535 | 3535 | x0060 | 0 | 3535 | 3535 | 0 | 0 | |||||
359 | 1 | 1 | 5 | 2 | 3550 | 3552 | FFFC 3 2 6552 00_80 | 3552 | x0080 | 4 | 4 3550 | 4 3552 | 2 4552 | 2 5552 | 3552 | 3552 | 0 | 0 |
47 | 1 | 1 | 10 | 2 | 4140 | 4141 | 5141 | x0090 | 1 | 2 4141 | 4141 | 4141 | 4141 | 4141 | ||||
50 | 1 | 1 | 10 | 2 | 4148 | 4149 | 4149 | x0090 | 0 | 4149 | 4149 | 4149 | 0 | |||||
51 | 1 | 1 | 10 | 2 | 4150 | 4151 | FFFE | x0070 | 0 | 4150 | 4150 | 0 | 0 | |||||
94 | 1 | 1 | 10 | 2 | 4243 | 4244 | 4244 | x0050 | 0 | 4244 | 4244 | 0 | 0 | |||||
116 | 1 | 1 | 40 | 2 | 4292 | 4294 | FFFC 40 2 4292 00_50 | 4292 | x0060 | 2 | 1 4293 | 2 5292 | 4292 | 4292 | 0 | 0 | ||
145 | 1 | 1 | 0 | 2 | 4358 | 4357 | FFFE | x0030 | 0 | 4357 | 4357 | 0 | 0 | |||||
287 | 1 | 1 | 34 | 3 | 4698 | 4701 | 4702 | xFFFD | 4 | 1 4699 | 2 4698 | 2 5698 | 2 6698 | 4698 | 4698 | 4698 | 4698 | |
295 | 1 | 1 | 10 | 2 | 4717 | 4719 | 4717 | x0040 | 1 | 1 4718 | 4717 | 4717 | 0 | 0 |