Difference between revisions of "Myst scripts"

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(mention about the cursors being "animated" cursors)
(commands 196, 197, 298, and 299 are found in the Myst demo, purpose unknown)
 
(43 intermediate revisions by 4 users not shown)
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{{Myst}}
 
{{Myst}}
This page contains, or will contain, a list of all known commands in Myst, as used in record types 5, 6, 7, 8, 10, 11, and 12. Specifics on the format itself can be found at [[Myst RLST resources]]. The way scripts are stored, they each contain a command number, a variable number, and any number of arguments. When a variable number is not given, a "0" is used. So when the key below says that the variable is "optional", that means that it has been found both with and without a variable being passed in. In some cases, the syntax of the arguments depends on whether a variable was passed in. In this case, the variable/arguments header is repeated for each form of the command.
+
This page describes Myst scripts, command lists used in record types 5, 6, 7, 8, 10, 11, and 12. Scripts always start with an unsigned short representing the command count. Each command has this structure:
 +
{| class="structure"
 +
|unsigned short||opcode
 +
|-
 +
|unsigned short||var
 +
|-
 +
|unsigned short||arg_count
 +
|-
 +
|short||args[arg_count]
 +
|}
 +
When a variable is not given, ''var'' is set to 0. So when the key below says that the variable is ''optional'', that means that it has been found both with and without a variable being passed in. In some cases, the syntax of the arguments depends on whether a variable was passed in. In this case, the variable/arguments header is repeated for each form of the command.
  
==Command 0==
+
A histogram of command usage in Myst original RLST resources can be found [http://altivec.indivia.net/alitl/myst_rlst_cmd_hist.svg here].
 +
 
 +
==Commands 0-99==
 +
These are suspected to be general-purpose commands.
 +
 
 +
===Command 0===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 1==
+
In some cases it seems to toggle the associated variable between logical "0" and "1" (e.g. see the marker switches on MYST island). However, it's probably more complicated than this: for example, in Mechanical card 6267 it seems to ''increment'' the associated variable.
 +
 
 +
===Command 1===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
  
*''u0'' takes on any number between 0 and 7 (maybe a bit field?)
+
Could mean "set variable to ''u0''". ''u0'' takes on any number between 0 and 7 (maybe a bit field?)
  
==Command 2: alternative destination==
+
===Command 2: alternative destination===
 
*'''Variable:''' Yes
 
*'''Variable:''' Yes
 
*'''Arguments:''' ''dest''
 
*'''Arguments:''' ''dest''
Line 18: Line 35:
 
This command goes to ''dest'' instead of the regular destination if ''var'' is a certain (unknown) value. (Only used for SELEN 1240 and CHANNEL 3359)
 
This command goes to ''dest'' instead of the regular destination if ''var'' is a certain (unknown) value. (Only used for SELEN 1240 and CHANNEL 3359)
  
==Command 3: change cursor==
+
===Command 3: change cursor===
 
*'''Variable:''' Yes
 
*'''Variable:''' Yes
 
*'''Arguments:''' ''clrc_id''
 
*'''Arguments:''' ''clrc_id''
  
*''clrc_id'' is always 800, 801, or 802. (Only 5 different cases). These are the "animated" cursors of dropping the white, red, and blue pages, respectively.
+
This is used when picking up pages. Seems to check the associated variable and, depending on its value, set the appropriate cursor and alter the variable itself. ''clrc_id'' is always 800, 801, or 802, which match the cursors of the hand holding the white, red, and blue pages respectively.
 
+
This command seems to change cursor to ''clrc_id'' if var is a certain (unknown) value.
+
  
==Command 4==
+
===Command 4===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 6==
+
===Command 6===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 7==
+
===Command 7===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 8==
+
===Command 8===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 9==
+
===Command 9===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
Line 48: Line 63:
 
*''u0'' is always either ''FFFF'' or omitted.
 
*''u0'' is always either ''FFFF'' or omitted.
  
==Command 12==
+
===Command 12===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
Line 54: Line 69:
 
''Related to [[#Command 13|command 13]]''.
 
''Related to [[#Command 13|command 13]]''.
  
*''u0'' appears to be a nearby node.
+
*''u0'' appears to be a nearby card.
  
 
This may have similar function to [[#Command 2|command 2]].
 
This may have similar function to [[#Command 2|command 2]].
  
==Command 13==
+
===Command 13===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
Line 64: Line 79:
 
''Related to [[#Command 12|command 12]]''.
 
''Related to [[#Command 12|command 12]]''.
  
*''u0'' appears to be a nearby node.
+
*''u0'' appears to be a nearby card.
  
 
This may have similar function to [[#Command 2|command 2]].
 
This may have similar function to [[#Command 2|command 2]].
  
==Command 14==
+
===Command 14===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
Line 74: Line 89:
 
*''u0'' is always 0, 1, or 2.
 
*''u0'' is always 0, 1, or 2.
  
==Command 15==
+
===Command 15===
 
*'''Variable:''' Yes
 
*'''Variable:''' Yes
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
Line 80: Line 95:
 
*''u0'' is always 0 or omitted.
 
*''u0'' is always 0 or omitted.
  
==Command 16==
+
===Command 16===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0'' ''u1''
 
*'''Arguments:''' ''u0'' ''u1''
  
*''u0'' appears to be a nearby node.
+
*''u0'' appears to be a nearby card.
 
*''u1'' is always 0.
 
*''u1'' is always 0.
  
==Command 17==
+
===Command 17===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0'' ''u1''
 
*'''Arguments:''' ''u0'' ''u1''
  
*''u0'' appears to be a nearby node.
+
*''u0'' appears to be a nearby card.
 
*''u1'' is always 4, 5, or 6.
 
*''u1'' is always 4, 5, or 6.
  
==Command 18==
+
===Command 18===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
Line 100: Line 115:
 
*''u0'' is always 4, 5, or 6.
 
*''u0'' is always 4, 5, or 6.
  
==Command 19==
+
===Command 19: enable hotspots===
 
*'''Variable:''' No
 
*'''Variable:''' No
*'''Arguments:''' ''count'' ''u0''[''count'']
+
*'''Arguments:''' ''count'' ''indexes''[''count'']
  
*All of the ''u0'' numbers are small (0-13, 21).
+
This seems to enable a list of hotspots, specified by ''indexes''.
  
==Command 20==
+
===Command 20: disable hotspots===
 
*'''Variable:''' No
 
*'''Variable:''' No
*'''Arguments:''' ''count'' ''u0''[''count'']
+
*'''Arguments:''' ''count'' ''indexes''[''count'']
  
*All of the ''u0'' numbers are small (0-13, 21). These, unlike [[#Command 19|command 19]], can also be ''FFFF''.
+
This seems to disable a list of hotspots, specified by ''indexes''. These, unlike [[#Command 19|command 19]], can also be -1, which seems to disable the invoking hotspot.
  
==Command 21==
+
===Command 21===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0'' ''u1'' ''u2'' ''u3'' ''u4'' ''u5''
 
*'''Arguments:''' ''u0'' ''u1'' ''u2'' ''u3'' ''u4'' ''u5''
Line 125: Line 140:
 
*''u5'' is always 5 or 25.
 
*''u5'' is always 5 or 25.
  
==Command 22==
+
===Command 22===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 23==
+
===Command 23===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''count'' ''u0''[''count'']
 
*'''Arguments:''' ''count'' ''u0''[''count'']
  
*The ''u0'' numbers are all 0, 4, or 5.
+
The ''u0'' numbers are all 0, 4, or 5. Guess: toggle enable status for a list of hotspots.
  
==Command 24==
+
===Command 24: play sound, non-blocking===
 
*'''Variable:''' No
 
*'''Variable:''' No
*'''Arguments:''' ''u0''
+
*'''Arguments:''' ''sound_id''
  
*''u0'' appears to be a sound ID.
+
Start sound with ID ''sound_id''. Script execution resumes immediately and the sound plays in the background.
  
==Command 26==
+
===Command 26===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 27==
+
===Command 27: play sound, blocking===
 
*'''Variable:''' No
 
*'''Variable:''' No
*'''Arguments:''' ''u0''
+
*'''Arguments:''' ''sound_id''
  
*''u0'' appears to be a sound ID.
+
Play sound with ID ''sound_id'', blocking script execution until done.
  
==Command 28==
+
===Command 28===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' (<''l t r b''>|''FFFF'')
 
*'''Arguments:''' (<''l t r b''>|''FFFF'')
  
*<''l t r b''> often corresponds with the intended location of one of the sub-images in the VIEW resources.
+
Often used after command 29. <''l t r b''> often corresponds with the intended location of one of the sub-images in the VIEW resources. Guess: update screen rectangle? See Mechanical card 6009.
  
==Command 29==
+
===Command 29: copy picture over the hotspot===
 
*'''Variable:''' No
 
*'''Variable:''' No
*'''Arguments:''' ''node'' <''l t r b''> ''u0'' ''u1''
+
*'''Arguments:''' ''pict_id'' <''l t r b''> ''u0'' ''u1''
  
*''node'' appears to be a node number.
+
*''pict_id'' appears to be a picture ID.
 
*<''l t r b''> often corresponds with the intended location of one of the sub-images in the VIEW resources.
 
*<''l t r b''> often corresponds with the intended location of one of the sub-images in the VIEW resources.
 
*''u0'' appears to be a variable number (it is sometimes 0).
 
*''u0'' appears to be a variable number (it is sometimes 0).
*''u1'' may also be a variable number (it is sometimes 0, 1, or ''FFFF'').
+
*''u1'' may also be a variable number (it is sometimes 0, 1, or -1).
  
==Command 30==
+
This command seems to copy picture ''pict_id'' over the hotspot, using <''l'' ''t'' ''r'' ''b''> as the source rect. Additional data is unknown.
 +
 
 +
===Command 30: start background sounds===
 
*'''Variable:''' No
 
*'''Variable:''' No
*'''Arguments:''' <''msnd_id'' ''flags''> [...]
+
*'''Arguments:''' variable
  
*''msnd_id'' looks like background sound ID to play.
+
This seems to start a background sound combination. The arg list seems to follow the philosophy of the sounds section in VIEW resources. In most cases there are just 2 args, a positive ''msnd_id'' (background sound ID to play) and ''flags''. However, there is a single exception with 8 args (RLST ID 3225 in Channelwood) which can be correctly interpreted simply as a more complex sounds section.
*''flags'' looks like a bit field.
+
  
Normally the is only one pair of above values, with a single exception: CHANNEL.3225 has 4 pairs.
+
===Command 31===
 
+
==Command 31==
+
 
*'''Variable:''' Yes (only ever 30)
 
*'''Variable:''' Yes (only ever 30)
 
*'''Arguments:''' ''u0'' ''u1''
 
*'''Arguments:''' ''u0'' ''u1''
  
 
*''u0'' is always 0.
 
*''u0'' is always 0.
*''u1'' looks like a node number.
+
*''u1'' looks like a card ID.
  
==Command 32==
+
===Command 32===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 33==
+
===Command 33: draw picture===
 
*'''Variable:''' No
 
*'''Variable:''' No
*'''Arguments:''' ''node'' <''l t r b''> ''u0'' ''u1''
+
*'''Arguments:''' ''id'' <''sl st sr sb''> <''dl'' ''dt''>
  
*''node'' appears to be a node number.
+
Draw a picture, given the ID and source rect, at position <''dl'',''dt''>.
*<''l t r b''> often corresponds with the intended location of one of the sub-images in the VIEW resources.
+
*''u0'' appears to be a variable number (it is sometimes 0).
+
*''u1'' may also be a variable number (it is sometimes 0).
+
  
==Command 34==
+
===Command 34===
 
*'''Variable:''' No
 
*'''Variable:''' No
*'''Arguments:''' ''u0'' ''u1''
+
*'''Arguments:''' ''card'' ''u1''
  
*''u0'' looks like a node number.
+
Seems to go to card ''card''. ''u1'' is always 0, 1, 4, 5, 6, 9, 10, or 11.
*''u1'' is always 0, 1, 4, 5, 6, 9, 10, or 11.
+
  
==Command 35==
+
===Command 35===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0'' ''u1'' ''u2''
 
*'''Arguments:''' ''u0'' ''u1'' ''u2''
  
*''u0'' looks like a node number.
+
*''u0'' looks like a card ID.
*''u1'' looks like a node number.
+
*''u1'' looks like a card ID.
 
*''u2'' is always 0, 6, or 10.
 
*''u2'' is always 0, 6, or 10.
  
==Command 36==
+
===Command 36===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
Line 218: Line 228:
 
*''u0'' is 900 or 903.
 
*''u0'' is 900 or 903.
  
==Command 37==
+
===Command 37===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 38==
+
Seems to form pairs with command 38, where it opens the script and command 38 ends it.
 +
 
 +
===Command 38===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 39==
+
Seems to form pairs with command 37, where it closes the script while command 37 opens it.
 +
 
 +
===Command 39===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
  
*''u0'' is 100, 200, 400, 500, 1000, or 1100.
+
''u0'' is 100, 200, 400, 500, 1000, or 1100. Guess: pause execution for ''u0'' milliseconds?
  
==Command 40: travel to destination age==
+
===Command 40: travel to destination age===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''dst_age_id'' ''src_msnd_id'' ''dst_msnd_id''
 
*'''Arguments:''' ''dst_age_id'' ''src_msnd_id'' ''dst_msnd_id''
Line 240: Line 254:
 
*''dst_msnd_id'' is a sound ID to play in destination age.
 
*''dst_msnd_id'' is a sound ID to play in destination age.
  
==Command 41==
+
===Command 41===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0'' ''u1'' ''u2'' ''count'' ''u3''[''count'']
 
*'''Arguments:''' ''u0'' ''u1'' ''u2'' ''count'' ''u3''[''count'']
  
*''u0'' looks like a node number.
+
*''u0'' looks like a card ID.
 
*''u1'' looks like a sound ID.
 
*''u1'' looks like a sound ID.
 
*''u2'' is always 5 or 10.
 
*''u2'' is always 5 or 10.
Line 250: Line 264:
 
*''u3'' may be divided into groups of sixes.
 
*''u3'' may be divided into groups of sixes.
  
==Command 42==
+
===Command 42===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0'' ''u1'' ''count'' ''u2''[''count'']
 
*'''Arguments:''' ''u0'' ''u1'' ''count'' ''u2''[''count'']
Line 259: Line 273:
 
*''u2'' may be divided into groups of sixes.
 
*''u2'' may be divided into groups of sixes.
  
==Command 43==
+
===Command 43===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 44==
+
===Command 44===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 46==
+
===Command 46===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 100==
+
Often found after commands 29 and 33. Guess: update the whole screen?
 +
 
 +
==Commands 100-199==
 +
These are suspected to be age-specific, as their syntax changes depending on the age.
 +
===Command 100===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
Line 277: Line 295:
 
*''u0'' is always 4, 6, or omitted.
 
*''u0'' is always 4, 6, or omitted.
  
==Command 101==
+
===Command 101===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [''u0''|''u1''[6]]
 
*'''Arguments:''' [''u0''|''u1''[6]]
Line 284: Line 302:
 
*''u1'' is a series of 6 positive numbers.
 
*''u1'' is a series of 6 positive numbers.
  
==Command 102==
+
===Command 102===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [''u0'' ''u1'' [''u2'']]
 
*'''Arguments:''' [''u0'' ''u1'' [''u2'']]
  
*''u0'' looks like a node number (or 0).
+
*''u0'' looks like a card ID (or 0).
*''u1'' looks like a node number.
+
*''u1'' looks like a card ID.
 
*''u2'' looks like an (optional) bit field. (only 0x64 or 0)
 
*''u2'' looks like an (optional) bit field. (only 0x64 or 0)
  
==Command 103==
+
===Command 103===
 
*'''Variable:''' Yes
 
*'''Variable:''' Yes
 
*'''Arguments:''' ''bit''
 
*'''Arguments:''' ''bit''
Line 303: Line 321:
 
*'''Arguments:''' ''u0'' [''u1'']
 
*'''Arguments:''' ''u0'' [''u1'']
  
This form of the command is unknown.
+
This form of the command likely makes specified hotspot drawable.
  
*''u0'' is a number between 13 and 18.
+
*''u0'' is a number between 13 and 18. It seems to refer to a hotspot index (see stone 2197).
 
*''u1'' is either 1 or omitted.
 
*''u1'' is either 1 or omitted.
  
==Command 104==
+
===Command 104===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
  
*''u0'' can be 0, 1, omitted, or 13 to 20.
+
This command likely makes specified hotspot not drawable.
 +
 
 +
*''u0'' can be 0, 1, omitted, or 13 to 20. It seems to refer to a hotspot index (see stone 2004 and 2197).
  
==Command 105==
+
===Command 105===
 
*'''Variable:''' Optional (set to 9 at one point, but usually not)
 
*'''Variable:''' Optional (set to 9 at one point, but usually not)
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
Line 320: Line 340:
 
*''u0'' looks like a sound ID.
 
*''u0'' looks like a sound ID.
  
==Command 106==
+
===Command 106===
 
*'''Variable:''' 10
 
*'''Variable:''' 10
 
*'''Arguments:''' 2287 (looks like sound ID)
 
*'''Arguments:''' 2287 (looks like sound ID)
Line 326: Line 346:
 
This command is only used once.
 
This command is only used once.
  
==Command 107==
+
===Command 107===
 
*'''Variable:''' 11
 
*'''Variable:''' 11
 
*'''Arguments:''' 2287 (looks like sound ID)
 
*'''Arguments:''' 2287 (looks like sound ID)
Line 332: Line 352:
 
This command is only used once.
 
This command is only used once.
  
==Command 108==
+
===Command 108===
 
*'''Variable:''' 12
 
*'''Variable:''' 12
 
*'''Arguments:''' 2287 (looks like sound ID)
 
*'''Arguments:''' 2287 (looks like sound ID)
Line 338: Line 358:
 
This command is only used once.
 
This command is only used once.
  
==Command 109==
+
===Command 109===
 
*'''Variable:''' Optional
 
*'''Variable:''' Optional
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
Line 344: Line 364:
 
*''u0'' is ''FFFF'', 1, omitted, or 2287 (looks like sound ID).
 
*''u0'' is ''FFFF'', 1, omitted, or 2287 (looks like sound ID).
  
==Command 110==
+
===Command 110===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' 1180 1179 12 203 78 345 167 6 10 203 166 345 306 5 10
 
*'''Arguments:''' 1180 1179 12 203 78 345 167 6 10 203 166 345 306 5 10
Line 350: Line 370:
 
This command is only used once.
 
This command is only used once.
  
==Command 111==
+
===Command 111===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
  
*''u0'' is 14 to 20 or omitted.
+
This command likely makes specified hotspot not drawable.
  
==Command 112==
+
*''u0'' is 14 to 20 or omitted. It seems to refer to a hotspot index (see stone 2004).
 +
 
 +
===Command 112===
 
*'''Variable:''' 29
 
*'''Variable:''' 29
 
*'''Arguments:''' ''u0'' ''u1'' ''u2''
 
*'''Arguments:''' ''u0'' ''u1'' ''u2''
Line 366: Line 388:
 
*''u2'' is 1.
 
*''u2'' is 1.
  
==Command 113==
+
===Command 113===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' 5143 10 6 339 237 423 333 0 10
 
*'''Arguments:''' 5143 10 6 339 237 423 333 0 10
Line 372: Line 394:
 
This command is only used once. 5143 is likely sound ID.
 
This command is only used once. 5143 is likely sound ID.
  
==Command 114==
+
===Command 114===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' 5143 10 6 339 237 423 333 1 10
 
*'''Arguments:''' 5143 10 6 339 237 423 333 1 10
Line 378: Line 400:
 
This command is only used once. 5143 is likely sound ID.
 
This command is only used once. 5143 is likely sound ID.
  
==Command 115==
+
===Command 115===
 
*'''Variable:''' Yes
 
*'''Variable:''' Yes
 
*'''Arguments:''' ''u0''[3]
 
*'''Arguments:''' ''u0''[3]
  
*The ''u0'' look like node numbers.
+
*The ''u0'' look like card ID's.
  
 
*'''Variable:''' No
 
*'''Variable:''' No
Line 389: Line 411:
 
This form of the command is only used once.
 
This form of the command is only used once.
  
==Command 116==
+
===Command 116===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
Line 395: Line 417:
 
*''u0'' is 0, 1, or 6006.
 
*''u0'' is 0, 1, or 6006.
  
==Command 117==
+
===Command 117===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [''u0''|''u1'' ''u2'']
 
*'''Arguments:''' [''u0''|''u1'' ''u2'']
Line 402: Line 424:
 
*''u1'' and ''u2'' are 5698 and 6698 (only used once).
 
*''u1'' and ''u2'' are 5698 and 6698 (only used once).
  
==Command 118==
+
In Channelwood, card 3012, this command is invoked by the buttons in Achenar's video device and ''u0'' is the button number.
 +
 
 +
===Command 118===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [4707 5707 6707 7707 4705]
 
*'''Arguments:''' [4707 5707 6707 7707 4705]
Line 408: Line 432:
 
This command is only used 3 times (once with values and twice omitted). Values are likely sound IDs.
 
This command is only used 3 times (once with values and twice omitted). Values are likely sound IDs.
  
==Command 119==
+
===Command 119===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
Line 414: Line 438:
 
*''u0'' is 0, 1, or omitted.
 
*''u0'' is 0, 1, or omitted.
  
==Command 120==
+
===Command 120===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' [''u0'']
 
*'''Arguments:''' [''u0'']
Line 420: Line 444:
 
*''u0'' is 0, 1, 2, 3, or omitted.
 
*''u0'' is 0, 1, 2, 3, or omitted.
  
==Command 121==
+
===Command 121===
 
*'''Variable:''' Yes
 
*'''Variable:''' Yes
 
*'''Arguments:''' None
 
*'''Arguments:''' None
Line 427: Line 451:
 
*'''Arguments:''' ''u0'' ''u1''
 
*'''Arguments:''' ''u0'' ''u1''
  
*''u0'' is 0 or a node number.
+
*''u0'' is 0 or a card ID.
*''u1'' is a node number.
+
*''u1'' is a card ID.
  
==Command 122==
+
===Command 122===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 123==
+
===Command 123===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0'' [''u1'']
 
*'''Arguments:''' ''u0'' [''u1'']
Line 441: Line 465:
 
*''u1'' is 960, 1920, or omitted.
 
*''u1'' is 960, 1920, or omitted.
  
==Command 124==
+
===Command 124===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 125==
+
===Command 125===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
Line 454: Line 478:
 
*''u0'' is 13 or 14.
 
*''u0'' is 13 or 14.
  
==Command 126==
+
===Command 126===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 127==
+
===Command 127===
 
*'''Variable:''' no
 
*'''Variable:''' no
 
*'''Arguments:''' ''u0'' ''u1''
 
*'''Arguments:''' ''u0'' ''u1''
Line 465: Line 489:
 
*''u1'' is 0 or 1.
 
*''u1'' is 0 or 1.
  
==Command 129==
+
===Command 129===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' ''u0''
 
*'''Arguments:''' ''u0''
Line 471: Line 495:
 
*''u0'' looks like a sound ID.
 
*''u0'' looks like a sound ID.
  
==Command 133==
+
===Command 133===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' 6500
 
*'''Arguments:''' 6500
Line 477: Line 501:
 
This command is only used once. Value is a sound ID.
 
This command is only used once. Value is a sound ID.
  
==Command 164==
+
===Command 164===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 169==
+
===Command 169===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
  
==Command 198==
+
===Command 196===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
This command is only used in the demo.
 +
 
 +
===Command 197===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
This command is only used in the demo.
 +
 
 +
===Command 198===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' 5143 10 6 339 237 423 333 1 10
 
*'''Arguments:''' 5143 10 6 339 237 423 333 1 10
Line 491: Line 527:
 
This command is only used once. 5143 is likely a sound ID.
 
This command is only used once. 5143 is likely a sound ID.
  
==Command 199==
+
===Command 199===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
==Commands 200-299==
 +
These are only seen in the [[Myst INIT resources|INIT]] scripts.
 +
===Command 200===
 +
*'''Variable:''' Optional
 +
*'''Arguments:''' None
 +
*'''Seen:''' DUNNY, INTRO, MECHAN, SELEN, STONE
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' ''u0 u1''[3]
 +
*'''Seen:''' MYST
 +
 
 +
*''u1'' appears to be three sound IDs.
 +
 
 +
===Command 201===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:''' CHANNEL, INTRO, SELEN, STONE
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' ''u0''
 +
*'''Seen:''' MYST
 +
*''u0'' looks like a sound ID.
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' 0 4 5
 +
*'''Seen:''' MECHAN
 +
 
 +
===Command 202===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:''' MECHAN, SELEN, STONE
 +
 
 +
*'''Variable:''' Yes
 +
*'''Arguments:''' None
 +
*'''Seen:''' CHANNEL
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' 13
 +
*'''Seen:''' MYST
 +
 
 +
===Command 203===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:''' CHANNEL, MECHAN, MYST, SELEN
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' ''count'' ''u0''[''count''] ''u1''
 +
*'''Seen:''' STONE
 +
 
 +
*''u0'' look like card IDs.
 +
*''u1'' looks like a sound ID.
 +
 
 +
===Command 204===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:''' MYST, SELEN, STONE
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' ''u0''
 +
*'''Seen:''' MECHAN
 +
 
 +
*''u0'' looks like a sound ID.
 +
 
 +
===Command 205===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:''' MYST, SELEN
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' ''count'' ''u0''[''count''] ''u1''
 +
*'''Seen:''' STONE
 +
 
 +
*''u0'' look like card IDs.
 +
*''u1'' looks like a sound ID.
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' ''u0''[4]
 +
*'''Seen:''' MECHAN
 +
 
 +
*''u0'' look like sound IDs.
 +
 
 +
===Command 206===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:''' MYST, SELEN, STONE
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' ''u0''[6]
 +
*'''Seen:''' MECHAN
 +
 
 +
*''u0'' look like sound IDs.
 +
 
 +
===Command 207===
 +
*'''Variable:''' No
 +
*'''Arguments:''' STONE
 +
 
 +
===Command 208===
 +
*'''Variable:''' Yes
 +
*'''Arguments:''' None
 +
*'''Seen:''' MYST
 +
 
 +
*'''Variable:''' No
 +
*'''Arguments:''' ''u0''[3]
 +
*'''Seen:''' STONE
 +
 
 +
===Command 209===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 210===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 211===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 212===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
===Command 213===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
===Command 214===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 215===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 216===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 217===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
===Command 218===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 219===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 220===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 221===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 222===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 298===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
This command is only used in the demo.
 +
 
 +
===Command 299===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
This command is only used in the demo.
 +
 
 +
==Commands 300-399==
 +
These are only seen in the [[Myst EXIT resources|EXIT]] scripts.
 +
===Command 300===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 301===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 302===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 303===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 304===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
 
 +
===Command 305===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 306===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 307===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 308===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 309===
 +
*'''Variable:''' No
 +
*'''Arguments:''' None
 +
*'''Seen:'''
 +
 
 +
===Command 312===
 
*'''Variable:''' No
 
*'''Variable:''' No
 
*'''Arguments:''' None
 
*'''Arguments:''' None
 +
*'''Seen:'''

Latest revision as of 20:12, 10 September 2009

Myst
Mohawk Overview
CLRC EXIT HINT INIT
MJMP MSND PICT RLST
VIEW WDIB HELP RSFL
Scripts Variables

This page describes Myst scripts, command lists used in record types 5, 6, 7, 8, 10, 11, and 12. Scripts always start with an unsigned short representing the command count. Each command has this structure:

unsigned short opcode
unsigned short var
unsigned short arg_count
short args[arg_count]

When a variable is not given, var is set to 0. So when the key below says that the variable is optional, that means that it has been found both with and without a variable being passed in. In some cases, the syntax of the arguments depends on whether a variable was passed in. In this case, the variable/arguments header is repeated for each form of the command.

A histogram of command usage in Myst original RLST resources can be found here.

Contents

Commands 0-99

These are suspected to be general-purpose commands.

Command 0

  • Variable: Optional
  • Arguments: None

In some cases it seems to toggle the associated variable between logical "0" and "1" (e.g. see the marker switches on MYST island). However, it's probably more complicated than this: for example, in Mechanical card 6267 it seems to increment the associated variable.

Command 1

  • Variable: Optional
  • Arguments: u0

Could mean "set variable to u0". u0 takes on any number between 0 and 7 (maybe a bit field?)

Command 2: alternative destination

  • Variable: Yes
  • Arguments: dest

This command goes to dest instead of the regular destination if var is a certain (unknown) value. (Only used for SELEN 1240 and CHANNEL 3359)

Command 3: change cursor

  • Variable: Yes
  • Arguments: clrc_id

This is used when picking up pages. Seems to check the associated variable and, depending on its value, set the appropriate cursor and alter the variable itself. clrc_id is always 800, 801, or 802, which match the cursors of the hand holding the white, red, and blue pages respectively.

Command 4

  • Variable: Optional
  • Arguments: None

Command 6

  • Variable: Optional
  • Arguments: None

Command 7

  • Variable: Optional
  • Arguments: None

Command 8

  • Variable: Optional
  • Arguments: None

Command 9

  • Variable: No
  • Arguments: [u0]
  • u0 is always either FFFF or omitted.

Command 12

  • Variable: Optional
  • Arguments: u0

Related to command 13.

  • u0 appears to be a nearby card.

This may have similar function to command 2.

Command 13

  • Variable: Optional
  • Arguments: u0

Related to command 12.

  • u0 appears to be a nearby card.

This may have similar function to command 2.

Command 14

  • Variable: Optional
  • Arguments: u0
  • u0 is always 0, 1, or 2.

Command 15

  • Variable: Yes
  • Arguments: [u0]
  • u0 is always 0 or omitted.

Command 16

  • Variable: No
  • Arguments: u0 u1
  • u0 appears to be a nearby card.
  • u1 is always 0.

Command 17

  • Variable: No
  • Arguments: u0 u1
  • u0 appears to be a nearby card.
  • u1 is always 4, 5, or 6.

Command 18

  • Variable: No
  • Arguments: u0
  • u0 is always 4, 5, or 6.

Command 19: enable hotspots

  • Variable: No
  • Arguments: count indexes[count]

This seems to enable a list of hotspots, specified by indexes.

Command 20: disable hotspots

  • Variable: No
  • Arguments: count indexes[count]

This seems to disable a list of hotspots, specified by indexes. These, unlike command 19, can also be -1, which seems to disable the invoking hotspot.

Command 21

  • Variable: No
  • Arguments: u0 u1 u2 u3 u4 u5

There are this command is used 6 times.

  • u0 is always 0, 74, 76, 117, or 198.
  • u1 is always 0, 48, 213, or 226.
  • u2 is always 327, 406, 429, 459, or 544.
  • u3 is always 257, 332, or 333.
  • u4 is always 0, 1, 5, 6, or 11.
  • u5 is always 5 or 25.

Command 22

  • Variable: No
  • Arguments: None

Command 23

  • Variable: No
  • Arguments: count u0[count]

The u0 numbers are all 0, 4, or 5. Guess: toggle enable status for a list of hotspots.

Command 24: play sound, non-blocking

  • Variable: No
  • Arguments: sound_id

Start sound with ID sound_id. Script execution resumes immediately and the sound plays in the background.

Command 26

  • Variable: No
  • Arguments: None

Command 27: play sound, blocking

  • Variable: No
  • Arguments: sound_id

Play sound with ID sound_id, blocking script execution until done.

Command 28

  • Variable: No
  • Arguments: (<l t r b>|FFFF)

Often used after command 29. <l t r b> often corresponds with the intended location of one of the sub-images in the VIEW resources. Guess: update screen rectangle? See Mechanical card 6009.

Command 29: copy picture over the hotspot

  • Variable: No
  • Arguments: pict_id <l t r b> u0 u1
  • pict_id appears to be a picture ID.
  • <l t r b> often corresponds with the intended location of one of the sub-images in the VIEW resources.
  • u0 appears to be a variable number (it is sometimes 0).
  • u1 may also be a variable number (it is sometimes 0, 1, or -1).

This command seems to copy picture pict_id over the hotspot, using <l t r b> as the source rect. Additional data is unknown.

Command 30: start background sounds

  • Variable: No
  • Arguments: variable

This seems to start a background sound combination. The arg list seems to follow the philosophy of the sounds section in VIEW resources. In most cases there are just 2 args, a positive msnd_id (background sound ID to play) and flags. However, there is a single exception with 8 args (RLST ID 3225 in Channelwood) which can be correctly interpreted simply as a more complex sounds section.

Command 31

  • Variable: Yes (only ever 30)
  • Arguments: u0 u1
  • u0 is always 0.
  • u1 looks like a card ID.

Command 32

  • Variable: No
  • Arguments: None

Command 33: draw picture

  • Variable: No
  • Arguments: id <sl st sr sb> <dl dt>

Draw a picture, given the ID and source rect, at position <dl,dt>.

Command 34

  • Variable: No
  • Arguments: card u1

Seems to go to card card. u1 is always 0, 1, 4, 5, 6, 9, 10, or 11.

Command 35

  • Variable: No
  • Arguments: u0 u1 u2
  • u0 looks like a card ID.
  • u1 looks like a card ID.
  • u2 is always 0, 6, or 10.

Command 36

  • Variable: No
  • Arguments: u0

This command is only used twice.

  • u0 is 900 or 903.

Command 37

  • Variable: No
  • Arguments: None

Seems to form pairs with command 38, where it opens the script and command 38 ends it.

Command 38

  • Variable: No
  • Arguments: None

Seems to form pairs with command 37, where it closes the script while command 37 opens it.

Command 39

  • Variable: No
  • Arguments: u0

u0 is 100, 200, 400, 500, 1000, or 1100. Guess: pause execution for u0 milliseconds?

Command 40: travel to destination age

  • Variable: No
  • Arguments: dst_age_id src_msnd_id dst_msnd_id
  • dst_age_id is one of 0 (selen), 1 (stone), 2 (myst), 3 (mechan), 4 (channel) or 6 (dunny).
  • src_msnd_id is a sound ID to play in source age.
  • dst_msnd_id is a sound ID to play in destination age.

Command 41

  • Variable: No
  • Arguments: u0 u1 u2 count u3[count]
  • u0 looks like a card ID.
  • u1 looks like a sound ID.
  • u2 is always 5 or 10.
  • count is only ever 6 or 12.
  • u3 may be divided into groups of sixes.

Command 42

  • Variable: No
  • Arguments: u0 u1 count u2[count]
  • u0 looks like a sound ID.
  • u1 is always 5, 10, 15, or 20.
  • count is only ever 6 or 12.
  • u2 may be divided into groups of sixes.

Command 43

  • Variable: No
  • Arguments: None

Command 44

  • Variable: No
  • Arguments: None

Command 46

  • Variable: No
  • Arguments: None

Often found after commands 29 and 33. Guess: update the whole screen?

Commands 100-199

These are suspected to be age-specific, as their syntax changes depending on the age.

Command 100

  • Variable: Optional
  • Arguments: [u0]
  • u0 is always 4, 6, or omitted.

Command 101

  • Variable: No
  • Arguments: [u0|u1[6]]
  • u0 is always 4225 or omitted.
  • u1 is a series of 6 positive numbers.

Command 102

  • Variable: No
  • Arguments: [u0 u1 [u2]]
  • u0 looks like a card ID (or 0).
  • u1 looks like a card ID.
  • u2 looks like an (optional) bit field. (only 0x64 or 0)

Command 103

  • Variable: Yes
  • Arguments: bit

This form of the command most likely negates bit bit of var.

  • bit is a power of 2 (bit mask).
  • Variable: No
  • Arguments: u0 [u1]

This form of the command likely makes specified hotspot drawable.

  • u0 is a number between 13 and 18. It seems to refer to a hotspot index (see stone 2197).
  • u1 is either 1 or omitted.

Command 104

  • Variable: No
  • Arguments: [u0]

This command likely makes specified hotspot not drawable.

  • u0 can be 0, 1, omitted, or 13 to 20. It seems to refer to a hotspot index (see stone 2004 and 2197).

Command 105

  • Variable: Optional (set to 9 at one point, but usually not)
  • Arguments: [u0]
  • u0 looks like a sound ID.

Command 106

  • Variable: 10
  • Arguments: 2287 (looks like sound ID)

This command is only used once.

Command 107

  • Variable: 11
  • Arguments: 2287 (looks like sound ID)

This command is only used once.

Command 108

  • Variable: 12
  • Arguments: 2287 (looks like sound ID)

This command is only used once.

Command 109

  • Variable: Optional
  • Arguments: [u0]
  • u0 is FFFF, 1, omitted, or 2287 (looks like sound ID).

Command 110

  • Variable: No
  • Arguments: 1180 1179 12 203 78 345 167 6 10 203 166 345 306 5 10

This command is only used once.

Command 111

  • Variable: No
  • Arguments: [u0]

This command likely makes specified hotspot not drawable.

  • u0 is 14 to 20 or omitted. It seems to refer to a hotspot index (see stone 2004).

Command 112

  • Variable: 29
  • Arguments: u0 u1 u2

This command is only used twice.

  • u0 is 0 or 1800.
  • u1 is 400 or 2000.
  • u2 is 1.

Command 113

  • Variable: No
  • Arguments: 5143 10 6 339 237 423 333 0 10

This command is only used once. 5143 is likely sound ID.

Command 114

  • Variable: No
  • Arguments: 5143 10 6 339 237 423 333 1 10

This command is only used once. 5143 is likely sound ID.

Command 115

  • Variable: Yes
  • Arguments: u0[3]
  • The u0 look like card ID's.
  • Variable: No
  • Arguments: 1139 1140 1140 10 6 204 64 343 279 6 50

This form of the command is only used once.

Command 116

  • Variable: No
  • Arguments: u0
  • u0 is 0, 1, or 6006.

Command 117

  • Variable: No
  • Arguments: [u0|u1 u2]
  • u0 is 0, 1, 2, 3, or omitted.
  • u1 and u2 are 5698 and 6698 (only used once).

In Channelwood, card 3012, this command is invoked by the buttons in Achenar's video device and u0 is the button number.

Command 118

  • Variable: No
  • Arguments: [4707 5707 6707 7707 4705]

This command is only used 3 times (once with values and twice omitted). Values are likely sound IDs.

Command 119

  • Variable: No
  • Arguments: [u0]
  • u0 is 0, 1, or omitted.

Command 120

  • Variable: No
  • Arguments: [u0]
  • u0 is 0, 1, 2, 3, or omitted.

Command 121

  • Variable: Yes
  • Arguments: None
  • Variable: No
  • Arguments: u0 u1
  • u0 is 0 or a card ID.
  • u1 is a card ID.

Command 122

  • Variable: No
  • Arguments: None

Command 123

  • Variable: No
  • Arguments: u0 [u1]
  • u0 is 0, 1, or 960.
  • u1 is 960, 1920, or omitted.

Command 124

  • Variable: No
  • Arguments: None

Command 125

  • Variable: No
  • Arguments: None
  • Variable: 21
  • Arguments: u0
  • u0 is 13 or 14.

Command 126

  • Variable: No
  • Arguments: None

Command 127

  • Variable: no
  • Arguments: u0 u1
  • u0 is 1, 2, or 3.
  • u1 is 0 or 1.

Command 129

  • Variable: No
  • Arguments: u0
  • u0 looks like a sound ID.

Command 133

  • Variable: No
  • Arguments: 6500

This command is only used once. Value is a sound ID.

Command 164

  • Variable: No
  • Arguments: None

Command 169

  • Variable: No
  • Arguments: None

Command 196

  • Variable: No
  • Arguments: None

This command is only used in the demo.

Command 197

  • Variable: No
  • Arguments: None

This command is only used in the demo.

Command 198

  • Variable: No
  • Arguments: 5143 10 6 339 237 423 333 1 10

This command is only used once. 5143 is likely a sound ID.

Command 199

  • Variable: No
  • Arguments: None

Commands 200-299

These are only seen in the INIT scripts.

Command 200

  • Variable: Optional
  • Arguments: None
  • Seen: DUNNY, INTRO, MECHAN, SELEN, STONE
  • Variable: No
  • Arguments: u0 u1[3]
  • Seen: MYST
  • u1 appears to be three sound IDs.

Command 201

  • Variable: No
  • Arguments: None
  • Seen: CHANNEL, INTRO, SELEN, STONE
  • Variable: No
  • Arguments: u0
  • Seen: MYST
  • u0 looks like a sound ID.
  • Variable: No
  • Arguments: 0 4 5
  • Seen: MECHAN

Command 202

  • Variable: No
  • Arguments: None
  • Seen: MECHAN, SELEN, STONE
  • Variable: Yes
  • Arguments: None
  • Seen: CHANNEL
  • Variable: No
  • Arguments: 13
  • Seen: MYST

Command 203

  • Variable: No
  • Arguments: None
  • Seen: CHANNEL, MECHAN, MYST, SELEN
  • Variable: No
  • Arguments: count u0[count] u1
  • Seen: STONE
  • u0 look like card IDs.
  • u1 looks like a sound ID.

Command 204

  • Variable: No
  • Arguments: None
  • Seen: MYST, SELEN, STONE
  • Variable: No
  • Arguments: u0
  • Seen: MECHAN
  • u0 looks like a sound ID.

Command 205

  • Variable: No
  • Arguments: None
  • Seen: MYST, SELEN
  • Variable: No
  • Arguments: count u0[count] u1
  • Seen: STONE
  • u0 look like card IDs.
  • u1 looks like a sound ID.
  • Variable: No
  • Arguments: u0[4]
  • Seen: MECHAN
  • u0 look like sound IDs.

Command 206

  • Variable: No
  • Arguments: None
  • Seen: MYST, SELEN, STONE
  • Variable: No
  • Arguments: u0[6]
  • Seen: MECHAN
  • u0 look like sound IDs.

Command 207

  • Variable: No
  • Arguments: STONE

Command 208

  • Variable: Yes
  • Arguments: None
  • Seen: MYST
  • Variable: No
  • Arguments: u0[3]
  • Seen: STONE

Command 209

  • Variable: No
  • Arguments: None
  • Seen:

Command 210

  • Variable: No
  • Arguments: None
  • Seen:

Command 211

  • Variable: No
  • Arguments: None
  • Seen:

Command 212

  • Variable: No
  • Arguments: None

Command 213

  • Variable: No
  • Arguments: None

Command 214

  • Variable: No
  • Arguments: None
  • Seen:

Command 215

  • Variable: No
  • Arguments: None
  • Seen:

Command 216

  • Variable: No
  • Arguments: None
  • Seen:

Command 217

  • Variable: No
  • Arguments: None

Command 218

  • Variable: No
  • Arguments: None
  • Seen:

Command 219

  • Variable: No
  • Arguments: None
  • Seen:

Command 220

  • Variable: No
  • Arguments: None
  • Seen:

Command 221

  • Variable: No
  • Arguments: None
  • Seen:

Command 222

  • Variable: No
  • Arguments: None
  • Seen:

Command 298

  • Variable: No
  • Arguments: None

This command is only used in the demo.

Command 299

  • Variable: No
  • Arguments: None

This command is only used in the demo.

Commands 300-399

These are only seen in the EXIT scripts.

Command 300

  • Variable: No
  • Arguments: None
  • Seen:

Command 301

  • Variable: No
  • Arguments: None
  • Seen:

Command 302

  • Variable: No
  • Arguments: None
  • Seen:

Command 303

  • Variable: No
  • Arguments: None
  • Seen:

Command 304

  • Variable: No
  • Arguments: None

Command 305

  • Variable: No
  • Arguments: None
  • Seen:

Command 306

  • Variable: No
  • Arguments: None
  • Seen:

Command 307

  • Variable: No
  • Arguments: None
  • Seen:

Command 308

  • Variable: No
  • Arguments: None
  • Seen:

Command 309

  • Variable: No
  • Arguments: None
  • Seen:

Command 312

  • Variable: No
  • Arguments: None
  • Seen: